![]() MalFunc Weaponry, created by Themorris, with several modern naval weapons, useful for everyone who enjoys building warships. WW2 Warships, a ship simulating mod by Azimech, providing features like sinking simulation, which are quite useful in AI or multiplayer combats. SM Marine, a warship mod by SpannerMonkey(smce), including almost everything about modern naval building and battles. Maritime Pack, a universal ship expansion by Fengist, which provides parts ranging from steam ships to escort/light carriers and new functions. Large Boat Parts Pack, a warship expansion by Laythe and SpannerMonkey(smce), which give us easier access to constructing WWII and modern naval ships. Kerbal Joint Reinforcement, an excellent plugin by ferram4, which strengthens the link between parts. Hangar Extender, a plugin by Snjo, allowing you to build larger ships. Module Manager, an API by sarbian and all of you know what it is. TheBeardyPenguin & TAPEGaming on YouTube (for their awesome Fall of Kerbin series and actual battle data for us to rebalance and improve NAS)īDArmory Continued v1.2.0 or later. Special Thanks: harpwner (for his wonderful firing effects) Russian: Next_Star_Industries, NISSKEPCSIM Technical Support: BF2_Pilot, flywlyx, GeorgeDuty, HoneyFox, ouloul, Summerfireflyĭebug and DEBUUUUUUUUUG: All of us above, and Himidori Shuumoto Import: BF2_Pilot, flywlyx, GeorgeDuty, ladeng, ouloul Textures: Acea, Ben, GeorgeDuty, ladeng, Minamion, sky92 Models: Ben, BF2_Pilot, Edoaca, GeorgeDuty, Icecovery, ladeng, Minamion, sky92 I am honored today to post this small expansion to you all! The pack is now under development of a modding team named Kerwis, members of which are all from China. It is still WIP, and not so detailed, we would improve that soon. Naval Artillery System(NAS) is basically an expansion of the amazing BahamutoD's BDArmory, providing a set of naval weapon replicas and weapons used to attack naval ships from both side in WWII. Remember to read and follow ALL manuals below, and use it at your own risk. It greatly simplifies the coding required in a mod to support one or both toolbars, it gives the player the flexibility to decide how to control the buttons, and, moving forward, makes maintaining a mod much easier.A TEMPORARY FIX FOR 1.6.X CAN BE FOUND HEREĪTTENTION: Behaving quite stable now though, this stuff is still under development. And in this case, I felt that it was well worth my time to convert all the mods that I support to this new method. Keep in mind that modders do this as a hobby, and, to "scratch an itch" in other words, a modder will make a mod because the core game is missing something that HE/SHE wants. And, since I'm the one doing the work, it's my decision as to whether it is worth the time or not. The effort it takes to convert a mod from using the stock toolbar to using the ToolbarController is usually about 15 minutes work, except in a few strange cases. What I am questioning though is it really worth his time to continue a mod and then have to develop an extra dependency that needs to be applied to other mods for the sake of managing some UI buttons? We all appreciate the time and effort that LGG has sacrificed from his personal life so that we can continue to use these mods. If you see ckan errors you did not correctly remove the blocks, try again from your backup being mindful of removing exactly what is specified below, including the commas. You should get exactly two results, both of which need to be removed along with some of the lines around them, see the examples below. Search for "GameData/FShangarExtender/settings.txt". Make a backup copy of it just in case.Ĥ. Using a text editor like in a text editor like Sublime or Visual Studio Code, open the registry.json file.ĥ. ![]() Find your ckan registry.json file located in your CKAN folder, probably something like c:/Games/Kerbal Space Program/ CKAN/registry.jsonģ. To resolve you need to edit your registry.json file and remove the references to the original files:Ģ. So if you removed the original HangarExtender manually CKAN still thinks it is installed. If you are getting an error message like the above it is because CKAN still thinks that the original "Hang arExtender" (note not the new Hang erExtender, notice the " a" vs the "e") is installed because CKAN keeps a registry of everything it has installed. * HangerExtenderExtended wishes to install GameData/FShangarExtender/settings.txt, but this file is registered to HangarExtender * HangerExtenderExtended wishes to install GameData/FShangarExtender/FShangarExtenderIconShrink.png, but this file is registered to HangarExtender ![]() HangerExtenderExtended wishes to install GameData/FShangarExtender/FShangarExtenderIconExtend.png, but this file is registered to HangarExtender The following inconsistencies were found: ![]()
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